Eventually, you'll have an answer in your arsenal for every occasion and enemy. Speaking of foes, there is an adequate variety of alien-like beings to encounter. Void Bastards' Comic Book Action Zzzzzap! The encouragement is there to experiment and discover these quirks on your own. It's impressive that different enemies were susceptible to different items, which is something Void Bastards doesn't tell you. There is a lot of variety, which means that there are many different ways to approach each situation. If you prefer sneakier approaches, one gun shoots out silent spikes that gradually diminish an enemy's health. Eventually, it would explode, dealing damage in a radius. Another useful item was a cat robot that wheeled around, distracting enemies. My favorite item was a taser which stuns enemies and severely impairs robotic foes. Where Void Bastards' genius really shines are the gadgets. Guns are typical once you figure out that one is a pistol, another a shotgun, a rocket launcher, and so forth. You can find materials on a ship to craft new parts or find an entire part without the need to craft it with raw materials. There is a strong system of progression in Void Bastards as well. Progression and Upgrades in Void Bastards This gun, called the Rifter, can displace enemies and allows you to replace them wherever you wish. Because of this, Void Bastards never feels repetitive. I experienced new things every hour of play up until I finally beat the game. You can land on a ship if you want, or you can go on your way looking for something different. This portion of the game plays out like FTL. Your prisoner also needs supplies to upgrade your ever-expanding arsenal of guns and gadgets. Your own little vessel, the S.T.E.V, needs gas, and your prisoner requires food. Another ship had fires everywhere, making my job much more difficult. One ship I encountered was completely dark, so my vision was severely impacted. The ships you travel to in order to collect parts for the story and gather supplies all have randomized layouts and different enemy positions. Like prisoners, ships are randomized as well. Equally interesting are ships that you travel to. Randomized traits assured that I had an interesting playthrough, no matter how many times I died. Another time, I played a smoker who would cough loudly every once in a while. Enemies couldn't hit me as well and I could sneak around like a professional burglar. For example, one time I had a character that suffered from severe dwarfism, which actually helped out. Some of these traits can be good, others can be bad. These characters have randomized traits like Rogue Legacy. When you die, a new prisoner takes your place. To start with, you don't play a singular prisoner the entire time. There are first-person shooter, roguelike, and strategy elements, all blending together seamlessly into one wild experience. Void Bastards' gameplay is an assemblage of genres. The generator room shuts off the ship's power, and the security disables turrets and cameras. Randomization Runs Rampant in Void Bastards Ships have different rooms suiting specific purposes. Still, these two issues would have been a larger problem if the gameplay of Void Bastards wasn't so damn good. The plot only develops once you collect the pieces required to create a story-centered item. The prisoner you control collects various parts and junk found within derelict ships scattered throughout the Sargasso. It wasn't entirely clear what your purpose was, but I admit each scene was beautifully rendered as if it was on the pages of a comic book. At least, this is what I could gather from the few story cutscenes. Your objective is to ultimately escape and gain your freedom. In Void Bastards, you take the role as a prisoner stuck in the Sargasso Nebula. I had high hopes that Void Bastards would end up to be a blast, and I'm glad to say that it has surpassed my expectations. Jonathan Chey is an industry veteran who worked on both of those games and, with his studio Blue Manchu, he's looking to expand his pedigree further with this unique comic book-styled roguelike shooter. With inspirations such as BioShock and System Shock 2, Void Bastards has a lot to live up to.
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